Knald has been around now for well over a year but not many people seem to have explored its baking abilities. I recently created a tutorial introducing and giving an overview of map creation using the GPU rendering method which allows for extremely fast, accurate Normal / Height Map creation as well as other important texture maps.
Real time feedback and robust controls are a major advantage this application delivers.
I highly recommend checking out this application and I hope the tutorial will be a great help to get you started.
Knald can be obtained here:
Hello one and all,
Pipes here, Texture / Environment Artist working within the gaming industry for over 5 years.
I have had a lot of questions while researching and using Physical Based Rendering set ups and I thought I would answer these questions in one, rather long tutorial. I am now using Allegorithmics suite of texturing tools as my main tool set so this tutorial also discusses tiling texture creation using Zbrush, Knald and Substance Designer .
The tutorial is over an hour but I hope you find the information useful and helps demystify the PBR workflow.