Three articles on Environment art for everyone to enjoy!
First one is by Bradford Smith an amazing Sr. Technical Texture Artist. He explains many ideas when it comes to making procedural materials.
Second one is a article put together by Daniel Rose and artist at GameTextures.com. The article goes into the analysis of a material that I created a while back. Daniel Rose has very interesting explanation about my process through observation which is interesting.
Last is an Article by Rogelio Delgado. (I know we have the same first name) Rogelio Delgado has a really great article on the creation process of his environments. Rogelio Delgado has also joined up as an author for this blog. Welcome in! 🙂
George Sokol a fellow Polycounter contributes this workflow image tutorial for tiling textures in zbrush. He put this one up already so some people might of seen it, but this is a higher resolution version of it provided for this blog 🙂
His website portfolio is here http://www.georgesokol.com
We may see more in the future from Him.
Thanks for helping the cause 🙂
Hello one and all,
Pipes here, Texture / Environment Artist working within the gaming industry for over 5 years.
I have had a lot of questions while researching and using Physical Based Rendering set ups and I thought I would answer these questions in one, rather long tutorial. I am now using Allegorithmics suite of texturing tools as my main tool set so this tutorial also discusses tiling texture creation using Zbrush, Knald and Substance Designer .
The tutorial is over an hour but I hope you find the information useful and helps demystify the PBR workflow.