Happy New Years 🙂 Been sort of away from the blog stuff here. Actually been away from PC and enjoying vacation 😀 Hope you all had a great Christmas and New Years. For the first post we have a tutorial on creating cracks by Joshua Lynch. He has been doing some cool stuff in polycount forums linked here. He might be posting here in the future also 🙂
Portfolio Website: http://josh-lynch.com/
Also I already have several ideas for environment related articles and tutorials coming up for this year so keep coming back or subscribe 🙂
Substance Designer – The 9 Nodes of Christmas
Just for the fun of it I will posting a video each day up to Christmas discussing a randomly selected node from Substance Designer and having a small instructional discussion regarding the node.
We are on day 2 but here is a link to the playlist to catch up 🙂
Happy Christmas one and all.
I have recently been working quite a lot in Substance Designer and especially creating Substance graphs which act as Generators to composite bespoke items on a tiling texture.
Eat3D have been kind enough to host the tutorial regarding the process of the creation of one of these generators.
I hope you find the tutorial useful.
Whilst I was looking through the 3D articles of the day I noticed this great write up from Game Textures regarding COD Advanced Warfare texturing.
Some great information in this write up and some stunning visuals to boot.
George Sokol a fellow Polycounter contributes this workflow image tutorial for tiling textures in zbrush. He put this one up already so some people might of seen it, but this is a higher resolution version of it provided for this blog 🙂
His website portfolio is here http://www.georgesokol.com
We may see more in the future from Him.
Thanks for helping the cause 🙂
Starting out after graduating from college or university can be hard and deciding on what you should specialize in and how to filter out the vast opinions and advice and find the knowledge relevant to you. This video is great with some solid advice and a huge thank you to Jemel for letting me add this to the 3D Environment Blog.
Jemel’s portfolio can be found here:
Last week I began work on a Multi Brick Generator which allows for procedural generation of a tiling brick wall texture.
I thought it may be useful to show how I created this so here is a tutorial video which breaks down each step of the creation of the Substance using Substance Designer 4.
Hope this is useful and stay tuned for a further Substance Snippet.
While I am adding a few posts on texturing I couldn’t leave out this recent tutorial regarding texturing an asset within Allegorithmic’s Substance Designer. The instructor is Christophe Desse, Environment / Technical Artist working with Naughty Dog (can you tell I am a fan!!!).
This presentation is packed with useful information on material blending, node creation and graph assembly whilst working with all PBR maps in a simultaneous workflow.
Christophe has further videos showcasing his workflow in Substance Designer and well worth a trip to his YouTube page.
YouTube Channel: http://www.youtube.com/user/xtrm3d
Through my journeys online I am always looking for techniques on texture creation and especially tiling textures as this is my primary interest in the field of Environment Art.
This led me to a trip to YouTube a while ago and found this gem lurking in the vaults. Bradford Smith, Senior Technical Artist at Naughty Dog, demonstrates how to make a tiling stone wall texture utilizing the 2.5D canvas within ZBrush. This was my first real insight into texture creation from no base imagery and has been a vital step in my development as a texture artist.
Part one can be found below, but be aware it is a 7 part extravaganza of tiling information, which I encourage you to see in full.
Further to this a video created exclusively for Pixologic’s ZClassroom, educational site demonstrates a similar technique but using the Insert Multi Mesh Brush (IMM) within the main, editable 3D canvas.
The instructor is Tate Mosesian, Lead Environment Artist also with Naughty Dog. This is also a vital watch for tiling texturing in ZBrush and with the information from both tutorials you can gain a bullet proof workflow for bespoke, texturing goodness.
This is a Tutorial that was made a while back by Sharlene Lin who happens to be my wife 🙂 She is a VFX Artist that has worked in movies such as Avengers, Looper, Twilight, and many more. She currently is freelancing, but has been working in the studio “The Mill” in LA for the past Year doing tons of amazing commercials and yes she does mostly environment work.
This is not a free tutorial 😐 but it is still a goodie. Also check out her website below.
Tutorial Click Here